
Alienware
Portal

Alienware
Portal
4 Weeks | 150 Hours | 2026
4 Weeks | 150 Hours | 2026
4 Weeks | 150 Hours | 2026
Skills | User Journey, Iteration, Future Casting, Ergonomics
Skills | User Journey, Iteration, Future Casting, Ergonomics
Skills | User Journey, Iteration, Future Casting, Ergonomics
Software | Solidworks, Keyshot, Adobe Suite
Software | Solidworks, Keyshot, Adobe Suite
Software | Solidworks, Keyshot, Adobe Suite
Team Project
Team Project
How Can We Create Immersion in the Future of Gaming?
How Can We Create Immersion in the Future of Gaming?
Partnered (Sponsored Course) with Alienware to conceptualize a gaming console for 2035.
Partnered (Sponsored Course) with Alienware to conceptualize a gaming console for 2035.
Partnered (Sponsored Course) with Alienware to conceptualize a gaming console for 2035.
VR Games are Difficult to Make
VR Games are Difficult to Make
VR games cost more than regular games to develop. They're also not the most social experiences and can be straining on the eyes.
VR games cost more than regular games to develop. They're also not the most social experiences and can be straining on the eyes.
VR games cost more than regular games to develop. They're also not the most social experiences and can be straining on the eyes.

See The Process
See The Process
See The Process
Alienware Portal - Projecting a Decade of Gaming Evolution
Alienware Portal - Projecting a Decade of Gaming Evolution
Alienware Portal is an all-in-one gaming console, designed to bring the game world into our own.
This concept is an educated imagining of what gaming could look like a decade from today.
Alienware Portal is an all-in-one gaming console, designed to bring the game world into our own.
This concept is an educated imagining of what gaming could look like a decade from today.
Alienware Portal is an all-in-one gaming console, designed to bring the game world into our own.
This concept is an educated imagining of what gaming could look like a decade from today.

Integrating Ultrasound Haptics into Wearable Controllers
Integrating Ultrasound Haptics into Wearable Controllers
Integrated ultrasound haptics, accelerometers, and proximity sensors into wearable controllers. This simulates physical resistance and textures during gameplay.
Integrated ultrasound haptics, accelerometers, and proximity sensors into wearable controllers. This simulates physical resistance and textures during gameplay.
Integrated ultrasound haptics, accelerometers, and proximity sensors into wearable controllers. This simulates physical resistance and textures during gameplay.



Applying Surface Textures to Integrate Brand Identity
Applying Surface Textures to Integrate Brand Identity
The Morph Rings use texture to push both functionality and the Alienware brand language.
The Morph Rings use texture to push both functionality and the Alienware brand language.
The Morph Rings use texture to push both functionality and the Alienware brand language.




User Programmable Gesture Inputs
User Programmable Gesture Inputs
Similar to button mapping, Morph Rings allow you to map your own gestures to button inputs. Slash downwards for a light attack, or swing up for a heavy. Pull back to notch an arrow, or bring up both hands to peer down iron sights.
Similar to button mapping, Morph Rings allow you to map your own gestures to button inputs. Slash downwards for a light attack, or swing up for a heavy. Pull back to notch an arrow, or bring up both hands to peer down iron sights.
Similar to button mapping, Morph Rings allow you to map your own gestures to button inputs. Slash downwards for a light attack, or swing up for a heavy. Pull back to notch an arrow, or bring up both hands to peer down iron sights.

Incorporating Cinematic Sci-Fi Influence into Console Form
Incorporating Cinematic Sci-Fi Influence into Console Form
Integrated design elements from the Alienware brand story and the Dune films. This approach translates cinematic aesthetics into the physical console geometry.
Integrated design elements from the Alienware brand story and the Dune films. This approach translates cinematic aesthetics into the physical console geometry.
Integrated design elements from the Alienware brand story and the Dune films. This approach translates cinematic aesthetics into the physical console geometry.




Integrating AI-Driven Projection for Environmental Feedback
Integrating AI-Driven Projection for Environmental Feedback
The console provides real-time visual cues for in-game status and environmental changes through projection mapping.
The console provides real-time visual cues for in-game status and environmental changes through projection mapping.
The console provides real-time visual cues for in-game status and environmental changes through projection mapping.


Validating System Performance Through Final User Scenarios
Validating System Performance Through Final User Scenarios
MEMS microphones and motion sensors detect audio cues and movement patterns. An aluminum heat sink manages thermal output while establishing a premium weight and presence.
MEMS microphones and motion sensors detect audio cues and movement patterns. An aluminum heat sink manages thermal output while establishing a premium weight and presence.
MEMS microphones and motion sensors detect audio cues and movement patterns. An aluminum heat sink manages thermal output while establishing a premium weight and presence.
Creating An AI "Overlay" That Aids The Gamer
Creating An AI "Overlay" That Aids The Gamer
Conceptualized a wide variety of functions that allow gamers to maintain an almost symbiotic relationship with the system, such as contextual awareness both in-game and out. Additionally created a "gesture mapping protocol".
Conceptualized a wide variety of functions that allow gamers to maintain an almost symbiotic relationship with the system, such as contextual awareness both in-game and out. Additionally created a "gesture mapping protocol".
Conceptualized a wide variety of functions that allow gamers to maintain an almost symbiotic relationship with the system, such as contextual awareness both in-game and out. Additionally created a "gesture mapping protocol".





